AI Insights · Timothy · September 2022
Top 5 Dinosaur Games on iOS in South Africa for Q3 2022
Explore the performance of the top 5 dinosaur-themed games on iOS in South Africa during Q3 2022, including weekly downloads, revenue, and active user trends.
During the third quarter of 2022, the top dinosaur-themed games on iOS in South Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
Jurassic World™: The Game, published by Jam City, Inc., experienced fluctuations in its weekly revenue, peaking at approximately $1.2K in the week of September 19. Weekly downloads showed a general decline, starting at 133 in late June and dropping to just 16 by the end of September. Active users also saw a downward trend, from 308 at the beginning of the quarter to 169 by the end.
Jurassic World Alive, another title from Jam City, Inc., saw its weekly revenue peak at $443 in mid-July, with a notable decline to $122 by the end of September. Weekly downloads fluctuated, reaching a high of 96 in mid-July and stabilizing around 64 towards the end of the quarter. Active users remained relatively stable, ranging between 289 and 323 throughout the quarter.
ARK: Survival Evolved by Studio Wildcard had a notable peak in weekly revenue at $431 in late July, followed by a decline to $114 by the end of September. Downloads reached a high of 97 in late July, but dropped significantly to just 11 by the end of September. Active users showed a slight decrease over the quarter, from 476 in late June to 348 by the end of September.
Ulala: Idle Adventure, published by X.D. Global, showed modest revenue peaks, with the highest being $208 in early September. Downloads were minimal, peaking at just 38 in early July and dropping to zero towards the end of the quarter. Active users saw a gradual decline from 46 in late June to 34 by the end of September.
LEGO® Jurassic World™ from Warner Bros. had consistent but low revenue, staying around $60 throughout the quarter. Downloads were minimal, peaking at 16 in early July and often falling to zero. Active user data was sparse, with only a single data point of 10 active users in late June.
For more in-depth insights and data on app performance, visit Sensor Tower.